The challenge
Make the bite easy to read as Munch grows from a street-level pest into a monster that can snack on a tank.
The approach
A single oversized eye, a hinged jaw, and a hooked tail give Munch a clear silhouette. The game uses Rive for the artwork and animation, with movement, combat, and growth running in AnimaScript.
What SideQuest Studio handled
Game design · Character animation · Interactive development
Important decisions
- Open the jaw wide before snapping it shut on the bite so players can read the action.
- Use the same mass value for growth, damage, and deciding what Munch can eat.
Current outcome
Snack Street is playable in SideQuest Arcade with keyboard and on-screen touch controls.
Planning something related?
Share the audience, the problem, and what people should be able to do differently.
Discuss a project