Games / Animation · Live

Kaiju Snack Attack!

A little monster. A very big appetite.

The challenge

Make the bite easy to read as Munch grows from a street-level pest into a monster that can snack on a tank.

The approach

A single oversized eye, a hinged jaw, and a hooked tail give Munch a clear silhouette. The game uses Rive for the artwork and animation, with movement, combat, and growth running in AnimaScript.

What SideQuest Studio handled

Game design · Character animation · Interactive development

Important decisions

  • Open the jaw wide before snapping it shut on the bite so players can read the action.
  • Use the same mass value for growth, damage, and deciding what Munch can eat.

Current outcome

Snack Street is playable in SideQuest Arcade with keyboard and on-screen touch controls.

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