Learning / Games / Storyline · Prototype

Storyline Arcade

Arcade mechanics packaged for learning designers.

The challenge

Learning teams often need game mechanics without rebuilding input, scoring, navigation, and Storyline communication for every course.

The approach

Package playable browser mechanics around a repeatable arcade shell and a Storyline bridge so patterns can be tested and reused.

What SideQuest Studio handled

Learning game systems · Reusable template design · JavaScript development · Storyline bridge design

Important decisions

  • Keep each demo directly playable in the browser.
  • Separate the reusable bridge and shell from game-specific logic.
  • Label the collection as a prototype while integration patterns continue to evolve.

Current outcome

A public prototype suite now provides working game examples and downloadable patterns for further learning-design experimentation.

Planning something related?

Share the audience, the problem, and what people should be able to do differently.

Discuss a project