
Lexle
Turn a vocabulary challenge into a portable learning game.
Build, test, and export a Wordle-style experience with Storyline-compatible result handling.
SideQuestStudio
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Learning that asks people to do something
Custom interactive learning for teams that need more than a slide deck or a passive course.
Selected work

Turn a vocabulary challenge into a portable learning game.
Build, test, and export a Wordle-style experience with Storyline-compatible result handling.

Arcade mechanics packaged for learning designers.
A public demo suite exploring reusable game patterns and interactions for Storyline-based learning.

A multiplayer arcade quest built for quick cooperative play.
Create or join a room, launch a synchronized game, survive escalating waves, and compare squad scores.
Frequently asked questions
Yes, when a focused web interaction, game, or result bridge can solve the problem without replacing the whole course.
No. A useful interaction may be a scenario, guided tool, simulation, data display, or reusable workflow rather than a game.
Keyboard behavior, focus, labels, responsive layout, motion preferences, contrast, and screen-reader semantics are considered with the interaction—not added as a final cosmetic pass.
Yes when the delivery environment supports it. The measurement plan is defined around meaningful actions and outcomes rather than collecting data simply because it is available.
Bring the real problem
A short brief about the audience, the job they need to do, and what is getting in the way is enough to begin.
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