Learning that asks people to do something

Interactive Learning Development

Custom interactive learning for teams that need more than a slide deck or a passive course.

Who this is for

  • Learning and development teams with a complex performance problem
  • Instructional designers who need a custom interaction or reusable template
  • Product teams turning expertise into a browser-based learning experience

Problems this can solve

  • Practice is too risky, expensive, or inconsistent in the real environment
  • Off-the-shelf authoring tools cannot support the interaction you need
  • A useful prototype must connect to Storyline, analytics, or an existing learning platform
  • The experience needs to work with keyboard, touch, responsive layouts, and assistive technology

Types of experiences

  • Scenario-based and branching learning
  • Browser-based practice activities
  • Learning games and Storyline extensions
  • Custom simulations and reusable templates
  • Accessible interactive media
  • xAPI-ready event and result design when the surrounding platform supports it

How the work moves

  1. Clarify the performance problem and learner context
  2. Map the decisions, feedback, accessibility, and data requirements
  3. Prototype the real interaction early
  4. Build and test across target devices
  5. Launch with documentation and a path for iteration

Tools and technologies

  • HTML, CSS, and JavaScript
  • React and browser APIs
  • Articulate Storyline integration patterns
  • Canvas, Rive, and accessible motion
  • xAPI and learning-platform integrations where the project supports them

Selected work

Working examples and project stories

LiveLexle Wordle-style learning game builder
Learning · Games · Storyline

Lexle

Turn a vocabulary challenge into a portable learning game.

Build, test, and export a Wordle-style experience with Storyline-compatible result handling.

PrototypeStoryline Arcade browser game templates for learning designers
Learning · Games · Storyline

Storyline Arcade

Arcade mechanics packaged for learning designers.

A public demo suite exploring reusable game patterns and interactions for Storyline-based learning.

LiveCosmic Crossfire multiplayer browser learning game
Games · Simulations

Cosmic Crossfire

A multiplayer arcade quest built for quick cooperative play.

Create or join a room, launch a synchronized game, survive escalating waves, and compare squad scores.

Frequently asked questions

Useful details before we talk

Can you extend an existing Storyline course?

Yes, when a focused web interaction, game, or result bridge can solve the problem without replacing the whole course.

Do projects have to be games?

No. A useful interaction may be a scenario, guided tool, simulation, data display, or reusable workflow rather than a game.

How is accessibility handled?

Keyboard behavior, focus, labels, responsive layout, motion preferences, contrast, and screen-reader semantics are considered with the interaction—not added as a final cosmetic pass.

Can the experience report learning data?

Yes when the delivery environment supports it. The measurement plan is defined around meaningful actions and outcomes rather than collecting data simply because it is available.

Bring the real problem

Let’s make the useful version.

A short brief about the audience, the job they need to do, and what is getting in the way is enough to begin.

Contact Chris