Games / Simulations · Live

Cosmic Crossfire

A multiplayer arcade quest built for quick cooperative play.

The challenge

A quick multiplayer browser game needs room creation, synchronized state, responsive controls, and graceful recovery when a host disconnects. The public deployment also had conflicting proxy and certificate behavior.

The approach

Use a Canvas game client with a Node and Socket.IO server, stable service-name routing, a dedicated real-time proxy path, and reconnect-aware host reassignment.

What SideQuest Studio handled

Game design · Real-time interaction development · Responsive controls · Deployment repair · Multi-browser production testing

Important decisions

  • Route Socket.IO explicitly instead of relying on a generic static-game proxy.
  • Use stable Docker service upstreams and a real health endpoint for deployment verification.
  • Test host creation, join, play, disconnect, and reconnect as one production flow.

Current outcome

The live game supports room codes, synchronized play, scoring, host reassignment, and a verified reconnect flow at its canonical subdomain.

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