The challenge
A quick multiplayer browser game needs room creation, synchronized state, responsive controls, and graceful recovery when a host disconnects. The public deployment also had conflicting proxy and certificate behavior.
The approach
Use a Canvas game client with a Node and Socket.IO server, stable service-name routing, a dedicated real-time proxy path, and reconnect-aware host reassignment.
What SideQuest Studio handled
Game design · Real-time interaction development · Responsive controls · Deployment repair · Multi-browser production testing
Important decisions
- Route Socket.IO explicitly instead of relying on a generic static-game proxy.
- Use stable Docker service upstreams and a real health endpoint for deployment verification.
- Test host creation, join, play, disconnect, and reconnect as one production flow.
Current outcome
The live game supports room codes, synchronized play, scoring, host reassignment, and a verified reconnect flow at its canonical subdomain.
Planning something related?
Share the audience, the problem, and what people should be able to do differently.
Discuss a project